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サーバー環境変数リスト



# I - networking. 
# L - OpenGL. 
# C - graphics subsytem (???).
# U - user (player).
# A - (???)
# S - server.
# R - read only (???). 

dvarlist

S _Admin ""
S _Email ""
S _Irc ""
S _Location "Japan"
S _Maps ""
S _Mod ""
S _ModUpdate ""
S _ModVer ""
S _Website ""
A ai_corpseCount "10"
attach_allow_assault_acog "1"
attach_allow_assault_gl "1"
attach_allow_assault_none "1"
attach_allow_assault_reflex "1"
attach_allow_assault_silencer "1"
attach_allow_lmg_acog "1"
attach_allow_lmg_grip "1"
attach_allow_lmg_none "1"
attach_allow_lmg_reflex "1"
attach_allow_pistol_none "1"
attach_allow_pistol_silencer "1"
attach_allow_shotgun_grip "1"
attach_allow_shotgun_none "1"
attach_allow_shotgun_reflex "1"
attach_allow_smg_acog "1"
attach_allow_smg_none "1"
attach_allow_smg_reflex "1"
attach_allow_smg_silencer "1"
attach_allow_sniper_acog "1"
attach_allow_sniper_none "1"
C authPort "20800"
C authServerName "cod4master.activision.com"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "2"
C bg_shock_lookControl_maxpitchspeed "35"
C bg_shock_lookControl_maxyawspeed "35"
C bg_shock_lookControl_mousesensitivityscale "0.1"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "underwater"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "3"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.2"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_brass "1"
A cg_chatHeight "8"
A cg_chatTime "12000"
A cg_connectionIconSize "0"
A cg_crosshairAlpha "1"
A cg_crosshairAlphaMin "0.5"
A cg_crosshairDynamic "0"
A cg_crosshairEnemyColor "1"
A cg_cursorHints "4"
A cg_debugInfoCornerOffset "0 0"
A cg_descriptiveText "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawCrosshairNames "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A cg_drawLagometer "0"
A cg_drawMantleHint "1"
A cg_drawSnapshot "0"
A cg_drawTurretCrosshair "1"
A cg_fov "65"
cg_fovscale "1"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "455"
A cg_headiconminscreenradius "0.015"
A cg_hintFadeTime "100"
A cg_hudChatIntermissionPosition "5 110"
A cg_hudChatPosition "5 204"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "0"
A cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFrag "250"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
A cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
A cg_hudProneY "-160"
A cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
A cg_hudStanceHintPrints "0"
A cg_hudVotePosition "5 220"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
A cg_laserLight "0"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_predictItems "1"
A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
A cg_ScoresPing_HighColor "0.8 0 0 1"
A cg_ScoresPing_Interval "100"
A cg_ScoresPing_LowColor "0 0.74902 0 1"
A cg_ScoresPing_MaxBars "4"
A cg_ScoresPing_MedColor "0.8 0.8 0 1"
A cg_scriptIconSize "0"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "520"
A cg_subtitleWidthWidescreen "520"
A cg_teamChatsOnly "0"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_voiceIconSize "0"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
A cg_youInKillCamSize "6"
A cl_allowDownload "1"
A cl_anonymous "0"
cl_autocmd "0"
A cl_freelook "1"
A cl_maxpackets "30"
A cl_maxPing "800"
A cl_mouseAccel "0"
A cl_packetdup "1"
R cl_paused "0"
A cl_pitchspeed "140"
A cl_punkbuster "1"
A cl_voice "1"
A cl_wwwDownload "1"
A cl_yawspeed "140"
class_assault_allowdrop "1"
class_assault_camo "camo_none"
class_assault_frags "1"
class_assault_grenade "concussion_grenade"
class_assault_limit "99"
class_assault_movespeed "0.95"
class_assault_perk1 "specialty_null"
class_assault_perk2 "specialty_bulletdamage"
class_assault_perk3 "specialty_longersprint"
class_assault_primary "m16"
class_assault_primary_attachment "gl"
class_assault_secondary "beretta"
class_assault_secondary_attachment "none"
class_assault_special "1"
class_demolitions_allowdrop "1"
class_demolitions_camo "camo_none"
class_demolitions_frags "1"
class_demolitions_grenade "smoke_grenade"
class_demolitions_limit "99"
class_demolitions_movespeed "1.00"
class_demolitions_perk1 "rpg_mp"
class_demolitions_perk2 "specialty_explosivedamage"
class_demolitions_perk3 "specialty_longersprint"
class_demolitions_primary "winchester1200"
class_demolitions_primary_attachment "none"
class_demolitions_secondary "beretta"
class_demolitions_secondary_attachment "none"
class_demolitions_special "1"
class_heavygunner_allowdrop "1"
class_heavygunner_camo "camo_none"
class_heavygunner_frags "1"
class_heavygunner_grenade "concussion_grenade"
class_heavygunner_limit "99"
class_heavygunner_movespeed "0.875"
class_heavygunner_perk1 "specialty_specialgrenade"
class_heavygunner_perk2 "specialty_armorvest"
class_heavygunner_perk3 "specialty_bulletpenetration"
class_heavygunner_primary "saw"
class_heavygunner_primary_attachment "none"
class_heavygunner_secondary "usp"
class_heavygunner_secondary_attachment "none"
class_heavygunner_special "1"
class_sniper_allowdrop "1"
class_sniper_camo "camo_none"
class_sniper_frags "1"
class_sniper_grenade "flash_grenade"
class_sniper_limit "99"
class_sniper_movespeed "1.00"
class_sniper_perk1 "specialty_specialgrenade"
class_sniper_perk2 "specialty_bulletdamage"
class_sniper_perk3 "specialty_bulletpenetration"
class_sniper_primary "m40a3"
class_sniper_primary_attachment "none"
class_sniper_secondary "beretta"
class_sniper_secondary_attachment "silencer"
class_sniper_special "1"
class_specops_allowdrop "1"
class_specops_camo "camo_none"
class_specops_frags "1"
class_specops_grenade "flash_grenade"
class_specops_limit "99"
class_specops_movespeed "1.00"
class_specops_perk1 "c4_mp"
class_specops_perk2 "specialty_explosivedamage"
class_specops_perk3 "specialty_bulletaccuracy"
class_specops_primary "mp5"
class_specops_primary_attachment "none"
class_specops_secondary "usp"
class_specops_secondary_attachment "silencer"
class_specops_special "1"
C clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_hunkMegs "512"
A com_introPlayed "1"
A com_maxfps "85"
com_maxFrameTime "100"
R com_playerProfile ""
A com_recommendedSet "1"
com_statmon "0"
RC com_timescale "1"
A compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
A compassMaxRange "1800"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "16"
A compassObjectiveIconWidth "16"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPlayerHeight "18.75"
A compassPlayerWidth "18.75"
A compassRadarLineThickness "0.4"
A compassRadarPingFadeTime "4"
A compassRadarUpdateTime "4"
A compassRotation "1"
A compassSize "1"
A compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "4"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "5"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "5"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "700"
A con_typewriterDecayStartTime "6000"
A con_typewriterPrintSpeed "50"
A customclass1 "MachinGUN"
A customclass2 "Sniper"
A customclass3 "Assult"
A customclass4 "runner"
A customclass5 "Custom Slot 5"
debug_destructibles "0"
RL dedicated "dedicated internet server"
destructibles_enable_physics "1"
developer "0"
I developer_script "0"
A drew_notes "3"
A dynEnt_active "1"
C fixedtime "0"
C friction "5.5"
I fs_basegame ""
I fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
SI fs_game ""
I fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
LC fs_ignoreLocalized "0"
I fs_restrict "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
A g_allowVote "1"
SA g_antilag "0"
A g_banIPs ""
A g_clonePlayerMaxVelocity "80"
SC g_compassShowEnemies "0"
A g_deadChat "1"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
A g_dropForwardSpeed "10"
A g_dropHorzSpeedRand "100"
A g_dropUpSpeedBase "10"
A g_dropUpSpeedRand "5"
C g_dumpAnims "-1"
C g_entinfo "off"
RC g_fogColorReadOnly "0.631373 0.568627 0.34902 1"
RC g_fogHalfDistReadOnly "2200"
RC g_fogStartDistReadOnly "901.718"
C g_friendlyfireDist "256"
C g_friendlyNameDist "15000"
SL g_gametype "war"
g_gravity "800"
g_inactivity "0"
g_inactivityspectator "0"
g_knockback "1000"
g_listEntity "0"
A g_log "games_mp.log"
A g_logSync "1"
C g_mantleBlockTimeBuffer "500"
g_maxDroppedWeapons "16"
C g_minGrenadeDamageSpeed "400"
g_motd ""
g_no_script_spam "1"
A g_oldVoting "1"
g_password ""
A g_playerCollisionEjectSpeed "25"
AL g_redCrosshairs "1"
g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
g_smoothClients "1"
g_speed "190"
g_synchronousClients "0"
g_TeamColor_Allies "0.6 0.639216 0.690196 0"
g_TeamColor_Axis "0.65098 0.568627 0.411765 0"
g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
g_TeamColor_Free "0.74902 0.25098 0.25098 1"
g_TeamColor_MyTeam "0.6 0.8 0.6 0"
g_TeamColor_Spectator "0.25098 0.25098 0.25098 1"
g_TeamIcon_Allies "faction_128_usmc"
g_TeamIcon_Axis "faction_128_arab"
g_TeamIcon_Free ""
g_TeamIcon_Spectator ""
g_TeamName_Allies "MPUI_MARINES_SHORT"
g_TeamName_Axis "MPUI_OPFOR_SHORT"
A g_useGear "1"
AC g_useholdspawndelay "500"
g_useholdtime "0"
A g_voiceChatTalkingDuration "500"
A g_voteAbstainWeight "0.5"
R gamedate "Oct 3 2007"
SR gamename "Call of Duty 4"
R hiDef "1"
A hud_deathQuoteFadeTime "1000"
A hud_enable "1"
A hud_fade_ammodisplay "0"
A hud_fade_compass "0"
A hud_fade_healthbar "2"
A hud_fade_offhand "0"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
AL in_mouse "1"
C inertiaAngle "0"
C inertiaDebug "0"
C inertiaMax "50"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "1"
C jump_spreadAdd "64"
C jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "60"
koth_spawntime "0"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
SR mapname "mp_backlot"
C masterPort "20810"
C masterServerName "cod4master.activision.com"
C melee_debug "0"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileWaterMaxDepth "60"
A monkeytoy "0"
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
A name "at-take"
L net_ip "localhost"
net_lanauthorize "0"
AL net_noipx "1"
AL net_noudp "0"
L net_port "28960"
net_profile "0"
net_showprofile "0"
AL net_socksEnabled "0"
AL net_socksPassword ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksUsername ""
nextmap "map_restart"
C onlinegame "1"
packetDebug "0"
perk_allow_c4_mp "1"
perk_allow_claymore_mp "1"
perk_allow_rpg_mp "1"
perk_allow_specialty_armorvest "1"
perk_allow_specialty_bulletaccuracy "1"
perk_allow_specialty_bulletdamage "1"
perk_allow_specialty_bulletpenetration "1"
perk_allow_specialty_detectexplosive "1"
perk_allow_specialty_explosivedamage "1"
perk_allow_specialty_extraammo "1"
perk_allow_specialty_fastreload "1"
perk_allow_specialty_fraggrenade "1"
perk_allow_specialty_gpsjammer "1"
perk_allow_specialty_grenadepulldeath "1"
perk_allow_specialty_holdbreath "1"
perk_allow_specialty_longersprint "1"
perk_allow_specialty_parabolic "1"
perk_allow_specialty_pistoldeath "1"
perk_allow_specialty_quieter "1"
perk_allow_specialty_rof "1"
perk_allow_specialty_specialgrenade "1"
perk_armorVest "75"
perk_bulletDamage "40"
C perk_bulletPenetrationMultiplier "2"
perk_explosiveDamage "25"
C perk_extraBreath "5"
C perk_grenadeDeath "frag_grenade_short_mp"
C perk_parabolicAngle "180"
C perk_parabolicIcon "specialty_parabolic"
C perk_parabolicRadius "400"
C perk_sprintMultiplier "2"
C perk_weapRateMultiplier "0.75"
C perk_weapReloadMultiplier "0.5"
C perk_weapSpreadMultiplier "0.65"
C pickupPrints "0"
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "1"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
C player_debugHealth "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
RC player_footstepsThreshhold "0"
C player_lean_rotate_crouch_left "1.25"
C player_lean_rotate_crouch_right "1"
C player_lean_rotate_left "1.25"
C player_lean_rotate_right "1.25"
C player_lean_shift_crouch_left "12.5"
C player_lean_shift_crouch_right "13"
C player_lean_shift_left "5"
C player_lean_shift_right "2.5"
C player_meleeChargeFriction "1200"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_MGUseRadius "128"
C player_move_factor_on_torso "0"
RC player_moveThreshhold "10"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_throwbackInnerRadius "90"
C player_throwbackOuterRadius "160"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
SR protocol "1"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "1"
AL r_altModelLightingUpdate "1"
AL r_aspectRatio "wide 16:10"
A r_autopriority "0"
C r_blur "0"
C r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
AL r_customMode ""
A r_debugLineWidth "1"
C r_debugShader "none"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
A r_displayRefresh "60 Hz"
A r_distortion "0"
A r_dlightLimit "4"
C r_dof_bias "0.5"
A r_dof_enable "0"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
A r_drawDecals "1"
A r_drawSun "1"
A r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "0.8"
C r_glow "1"
A r_glow_allowed "0"
r_glow_allowed_script_forced "0"
r_glowbloomintensity0 ".25"
r_glowbloomintensity1 ".25"
r_glowskybleedintensity0 ".3"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.1"
R r_lightTweakAmbientColor "1 0 0 1"
R r_lightTweakDiffuseFraction "0.5"
C r_lightTweakSunColor "0 1 0 1"
R r_lightTweakSunDiffuseColor "0 0 1 1"
C r_lightTweakSunDirection "0 0 0"
C r_lightTweakSunLight "1"
L r_loadForRenderer "0"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
A r_mode "1680x1050"
LC r_modelVertColor "1"
AL r_monitor "0"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "1"
A r_picmip_manual "0"
A r_picmip_spec "1"
AL r_picmip_water "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
AL r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Default"
AL r_rendererPreference "Default"
C r_resampleScene "1"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPixelCost "off"
C r_showPortals "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
R r_smp_worker_thread0 "0"
R r_smp_worker_thread1 "0"
A r_specular "1"
C r_specularColorScale "1"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warningRepeatDelay "5"
C r_zfar "0"
A r_zFeather "0"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
A ragdoll_enable "1"
A ragdoll_max_simulating "16"
A rate "25000"
rcon_password ""
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_allies "usmc"
scr_art_tweak "0"
scr_art_visionfile "mp_backlot"
scr_axis "arab"
scr_cinematic_autofocus "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "10"
scr_ctf_timelimit "5"
scr_ctf_waverespawndelay "15"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dof_enable "1"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_drawfriend "0"
scr_enable_hiticon "1"
scr_enable_music "1"
scr_enable_nightvision "1"
scr_fog_disable "0"
scr_friendlyfire "1"
scr_game_allowkillcam "0"
scr_game_deathpointloss "0"
scr_game_forceuav "0"
scr_game_graceperiod "0"
scr_game_hardpoints "1"
scr_game_matchstarttime "5"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_playerwaittime "15"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowsupply "1"
scr_hardpoint_allowuav "1"
scr_heli_armor "500"
scr_heli_armor_bulletdamage "0.3"
scr_heli_attract_range "4096"
scr_heli_attract_strength "1000"
scr_heli_debug "0"
scr_heli_dest_wait "2"
scr_heli_hardpoint_interval "180"
scr_heli_health_degrade "0"
scr_heli_loopmax "1"
scr_heli_maxhealth "1100"
scr_heli_missile_engage_dist "2000"
scr_heli_missile_friendlycare "256"
scr_heli_missile_max "3"
scr_heli_missile_regen_time "10"
scr_heli_missile_rof "5"
scr_heli_missile_target_cone "0.3"
scr_heli_rage_missile "5"
scr_heli_target_recognition "0.5"
scr_heli_target_spawnprotection "5"
scr_heli_targeting_delay "0.5"
scr_heli_turret_engage_dist "1000"
scr_heli_turret_spinup_delay "0.75"
scr_heli_turretClipSize "40"
scr_heli_turretReloadTime "1.5"
scr_heli_visual_range "3500"
scr_intermission_time "30"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_mapsize "64"
scr_motd ""
scr_oldschool "0"
scr_oldschool_mw "0"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_show_unlock_wait "0.1"
scr_team_fftype "1"
scr_team_kickteamkillers "3"
scr_team_respawntime "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_teambalance "1"
scr_teamKillPunishCount "3"
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_roundlimit "1"
scr_war_scorelimit "750"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_weapon_allowc4 "1"
scr_weapon_allowclaymores "1"
scr_weapon_allowflash "1"
scr_weapon_allowfrags "1"
scr_weapon_allowmines "1"
scr_weapon_allowrpgs "1"
scr_weapon_allowsmoke "1"
scr_xpscale "1"
A sensitivity "5"
A server1 ""
A server10 ""
A server11 ""
A server12 ""
A server13 ""
A server14 ""
A server15 ""
A server16 ""
A server2 ""
A server3 ""
A server4 ""
A server5 ""
A server6 ""
A server7 ""
A server8 ""
A server9 ""
SR shortversion "1.0"
showdrop "0"
showpackets "0"
A sm_enable "0"
C sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
A snaps "20"
A snd_cinematicVolumeScale "0.85"
A snd_enableEq "1"
A snd_errorOnMissing "0"
A snd_khz "44"
A snd_levelFadeTime "250"
A snd_outputConfiguration "Windows default"
A snd_slaveFadeTime "500"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "0.8"
stat_version "10"
C stopspeed "100"
S sv_allowAnonymous "0"
A sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
RI sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
S sv_disableClientConsole "0"
R sv_FFCheckSums ""
R sv_FFNames ""
SA sv_floodProtect "1"
sv_fps "20"
sv_gamespy "1"
SA sv_hostname "lolololol"
R sv_iwdNames "iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00"
R sv_iwds "-292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 "
S sv_keywords ""
sv_kickBanTime "3600"
sv_log_damage "1"
SR sv_mapname ""
sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog"
sv_mapRotationCurrent " gametype war map mp_bloc gametype war map mp_bog"
sv_master1 "cod2master.activision.com"
sv_master2 "cod2authorize.activision.com"
sv_master3 "cod2update.activision.com"
sv_master4 "master.gamespy.com:28960"
sv_master5 "master0.gamespy.com"
sv_master6 "master1.gamespy.com"
sv_master7 "clanservers.net"
SAL sv_maxclients "64"
SA sv_maxPing "0"
SA sv_maxRate "20000"
SA sv_minPing "0"
sv_packet_info "0"
sv_padPackets "0"
R sv_paused "0"
S sv_privateClients "0"
sv_privatePassword ""
SIA sv_punkbuster "1"
S sv_pure "1"
A sv_reconnectlimit "3"
R sv_referencedFFCheckSums "88764 13517381 39998207"
R sv_referencedFFNames "code_post_gfx_mp common_mp mp_backlot"
R sv_referencedIwdNames ""
R sv_referencedIwds ""
R sv_running "1"
R sv_serverid "16"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_timeout "300"
SA sv_voice "0"
sv_voiceQuality "1"
A sv_wwwBaseURL ""
A sv_wwwDlDisconnected "1"
A sv_wwwDownload "0"
sv_zombietime "1"
IA sys_configSum "4379996"
IA sys_configureGHz "9.4613"
R sys_cpuGHz "2.81297"
R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 5000+"
IA sys_gpu "NVIDIA GeForce 7900 GS "
sys_lockThreads "none"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "1024"
C timescale "1"
ui_allow_classchange ""
ui_allow_controlschange "1"
ui_allow_teamchange ""
ui_allowvote "1"
A ui_bigFont "0.4"
ui_bomb_timer "0"
ui_borderLowLightScale "0.35"
A ui_browserFriendlyfire "-1"
A ui_browserKillcam "-1"
A ui_browserMod "0"
A ui_browserShowDedicated "0"
A ui_browserShowEmpty "1"
A ui_browserShowFull "1"
A ui_browserShowPassword "-1"
A ui_browserShowPunkBuster "-1"
A ui_browserShowPure "1"
ui_buildLocation "-60 460"
A ui_currentMap "0"
A ui_currentNetMap "0"
A ui_dedicated "0"
A ui_drawCrosshair "1"
A ui_extraBigFont "0.55"
ui_friendlyfire "1"
A ui_gametype "0"
ui_hostname "lolololol"
ui_hud_hardcore "1"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
A ui_joinGametype "0"
ui_mapname "mp_backlot"
SAL ui_maxclients "64"
ui_motd ""
ui_mousePitch "0"
A ui_netGametype "4"
A ui_netGametypeName "war"
A ui_netSource "2"
ui_playerProfileAlreadyChosen "0"
ui_score_bar "0"
ui_scorelimit "750"
A ui_serverStatusTimeOut "7000"
ui_showmap "1"
A ui_smallFont "0.25"
ui_timelimit "10"
ui_uav_allies "0"
ui_uav_axis "0"
ui_uav_client "0"
I useFastFile "1"
C vehDebugServer "0"
A vehDriverViewHeightMax "50"
A vehDriverViewHeightMin "-15"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "35"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
C vehHelicopterYawOnLeftStick "5"
C vehTestHorsepower "200"
C vehTestMaxMPH "40"
C vehTestWeight "5200"
C vehTextureScrollScale "0"
R version "CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86"
A vid_xpos "3"
A vid_ypos "22"
A voice_deadChat "0"
A voice_global "0"
A voice_localEcho "0"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenPointerDistance "20"
weap_allow_ak47 "1"
weap_allow_ak74u "1"
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